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Posted October 23rd, 2008 by thrrd
Basic Approach
If you’re already familiar with LSL you may only need to know the following. To transfer data between second life and pachube we use the following code to define two keys inside a timer event.
timer (){
key http_request_id_put = llHTTPRequest(http://www.pachube.com/api/FEED_NUMBER.csv?key=API_NUMBER, [ HTTP_METHOD, "PUT"], csv); /
key http_request_id_get = llHTTPRequest(http://www.pachube.com/api/FEED_NUMBER.csv?key=API_NUMBER, [], “”);
}
After this we use an http_response() event to determine the type of information. If you haven’t coded in LSL before and this doesn’t mean anything, everything is explained below and packaged into a working example.
The aim of this tutorial is to set out how to write a simple script in LSL, the Second Life Scripting language that connects to a pachube feed.
links for 2009-03-04
4 03 2009Comments : Leave a Comment »
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links for 2009-01-27
27 01 2009-
- Designing game-based learning activities for virtual patients in Second Life
- Medics enter Virtual World
- An architectural model for the design of game-based learning activities for virtual patients in Second Life
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links for 2009-01-26
26 01 2009-
"Made in Japan" – 3Di OpenSim is virtual worlds server software for the company or educational institution that wants to host their own virtual world. 3Di OpenSim is completely your own.
In your world, you are completely free to decide things like how items appear and what rules to implement.
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links for 2009-01-17
17 01 2009-
Computer science has afforded researchers a wealth of applications and Web-based technologies to solve real-world problems. Unfortunately, many of these apps live in their own technology islands.
In this episode of Computer Science Spotlight, IBM research scientist Ohad Greenshpan talks about the mashups that he and his colleagues are using to address this technology “disconnect” in the healthcare industry.
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links for 2009-01-15
15 01 2009-
Rapid changes facing the pharmacy profession recently led to a comprehensive review of the pharmacy course and the way aspects of the course are taught
Avatars (digital people) use the mixers and tablet press
Avatars (digital people) use the mixers and tablet pressOverview
As part of this review, the faculty looked at the role of laboratory classes, including the tabletting practicals. Changes to these practicals were necessary for several reasons.
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There was also a strong administrative motivation for change. Tabletting practical sessions involved groups of eight students, with each group undertaking four three-hour prac sessions. Two tutors were required to supervise each small group and, with 240 students, this resulted in a timetabling nightmare. -
A key initiative is the development of an interactive virtual tabletting research and development laboratory, available online through Second Life, which gives students the opportunity to complete a range of activities that are available 24/7. Developed by the faculty, this new virtual teaching model is a shared practice model involving ten leading pharmacy schools from around the world.
Monash has purchased a closed-access island (not available to the public) in Second Life, a virtual world, available to staff and students at participating universities. The island has been christened ‘Pharmatopia’, and as the name suggests, aims to develop a pharmacy education ‘oasis’. The cost of the island is low and access for students is free.
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Dr Peter Kohl has a big idea for the future of heart surgery.
A patient needing an immediate operation will have a scan and in the 45 minutes it takes for blood test results to come back, surgeons will have simulated alternative operations using computer models, and know the best way to proceed.
They will have investigated different surgical scenarios in virtual reality and will understand the effects these have on the individual's heart.
For example, they will know the optimum place to fit stimulation leads that are tailored to improve that patient's heartbeat.
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links for 2009-01-02
2 01 2009-
Over the past three years (2006-2008), the medical/health and public health communities have shown a growing interest in using online 3D virtual worlds like Second Life® (http://secondlife.com/) for health education, community outreach, training and simulations purposes. 3D virtual worlds are seen as the precursors of ‘Web 3D’, the next major iteration of the Internet that will follow in the coming years. This paper provides a tour of several flagship Web 3D experiences in Second Life®, including Play2Train Islands (emergency preparedness training), the US Centers for Disease Control and Prevention—CDC Island (public health), Karuna Island (AIDS support and information), Tox Town at Virtual NLM Island (US National Library of Medicine – environmental health), and Jefferson’s Occupational Therapy Center. We also discuss the potential and future of Web 3D.
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links for 2008-12-26
26 12 2008-
The place in Second Life to transfer your second life avatar to Weblin !
Only 1 L$. Enjoy !
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links for 2008-12-16
16 12 2008-
Just a comment triggered by the announcement for the 3rd annual graduate student conference at the Department of Comparative Literature, Stanford University, 10-11 April 2009 on the theme avatars, personae, heteronyms and pseudonyms.
The organisers take the Sanskrit word avatāra as their point of departure (in Hindu theology, an avatar is a deity that descends into a lower realm, i.e., what Xians call an incarnation): ”How do we make ourselves visible, or readable, to the world at large? How do we portray or define ourselves to ourselves?”
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links for 2008-12-13
13 12 2008-
Student nurses in Scotland are to use virtual world program Second Life to enhance their training from next year.
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